We are thrilled to announce we successfully broadcasted Blurred Radio’s first ever live streamed episode! We chatted with Austin Wintory, video game composer extraordinaire on Oct. 23, 2015 – the day his latest project Assassin’s Creed Syndicate officially launched. In this episode we discussed production processes for scoring a non linear story, getting out of your own way as an artist, and the balance of tech and talent to create great work.
Today we talk with Zach Gonzalez, producer at Treyarch on Call of Duty and other huge game franchises. We talk about the business model of funding, developing, and publishing Triple A games, the ethics of first person shooters, and how crowd funding is opening up new avenues for indy game development. Read more →